Following feedback from my tutor I have decided to follow the
screenplay pathway in this section. I
believe the story in my initial treatment fits well with this form of media and
the techniques used in this industry will enable me to paint and excellent picture
of the characters and settings.
Project: Films – economy and imagery
Unlike a novel, writing for the screen does not allow for the luxury
of long, deeply described settings, emotions and characters. In order to ensure that the story ‘moves’ well
and translates well on screen, it is necessary to apply a number of techniques
to ensure that these details are not lost, but rather given to the audience
through imagery and suggestion. An
article from scriptlab.com (n.d.)
suggests that “we must be economical as we go: start our story as late as we
can, begin each scene at the
last possible moment, get out of scenes as early as we can.”
This suggests that it is essential for
the writer to portray the story in the most concise way possible, whilst still
including all of the relevant details and keeping the ‘believability’ of the
scene. For example, in James Manos Jr’s Dexter (2006-) it is quite common for a
scene to begin at the end of the character’s conversation giving the audience
the impression of a realistic interaction taking place before the scene, allowing them to join only for the ‘juicy’ and
relevant parts. In addition to this,
many scenes are ‘cut short’, to ensure that only the main information is given
whilst giving the illusion of a realistic scene.
The dialogue too is a huge factor when
‘economising’. Thompson (2013)
writes that “While dialogue should be
rich and fully worded, useless dialogue that does not add anything to the story
should find its way to the chopping block”.
Although there is an overwhelming temptation to use dialogue to
‘tell the whole story’, in real life situations it is uncommon that
conversation allows for long monologue-style structure. Therefore, this should always be reflected in
scripts using short, punchy sentences that are both realistic and ‘to the
point’. Of course, the dialogue plays a
large part in the telling of the story, but in order to create an interesting, engaging
and believable story, it is necessary to incorporate a number of other elements
to aid the storytelling.
Cowgill (2005:163) writes that, “One of the best tools a screenwriter has to
help him or her achieve this momentum is to use an economy of words. Words, description and dialogue, must be as
focused as everything else in the screenplay.
Random description of every detail in a scene will only derail it.” This suggests that not only is it
important to economise on dialogue and imagery, but also scene length,
descriptions and the actual foundations of the script.
Whilst researching economy, I wanted to
look at a number of films in different genres to compare them with the ideas
above. I chose to watch Paul Feig’s Bridesmaids (2011) and look at the
published scripts of both Hitchcock’s
Vertigo (1958) and Puzo and Ford-Copolla’s The Godfather (1972). Whilst these three films provide very different
stories and were written in different time periods, I found many similarities
in terms of economy.
The first thing I noticed about all
three films was the average length of each scene. Whilst all three films contain a great number
of scenes, their lengths vary between half a page and five pages. As suggested above, the dialogue in these
scenes is very minimal, strictly kept to one or two lines of text. However, The
Godfather does contain many portions were the dialogue of each character
was very long, although it could be argued that these scenes are amongst some
of the more unsuccessful of the film.
In each of these stories, it was
clearly that the writer’s intention to not only rely on dialogue to tell the
story, but also to rely largely on imagery and scene descriptions. In contrast to Cowgill’s (2005:163) comments
on the economy of the scene descriptions, I found both The Godfather and Vertigo to
contain very large sections of text at the beginning of each scene,
meticulously describing the scene’s layout.
However Bridesmaids provided
very little information the beginning of each scene, allowing the director
greater control of the story.
Exercise:
Using images
The opening scenes of Oliver Stone’s Platoon (1986) almost acts as a ‘pre-curser’ to the story events that unfold
later. From the very beginning we are
introduced to the vast change in climate and environmental conditions giving
the audience the impression of a more unknown setting. As the GIs emerge from the plane I felt as
though their clothing and need to acclimatise to their environment was a good
demonstration of their naivety and this stage was reflected in their
cleanliness and pristine clothes. The
approach of the truck carrying bags of dead bodies gave the audience impression
of the horrors of war and the new GIs' reactions to this sight, once again
demonstrates their lack of experience, which later changes. In addition to this, the attitude of the veterans
casually throwing the bodies off the truck and the passing of a more
experienced platoon provided a reflection of the personalities and desensitisation
that the GIs experience by the end of the film.
This epic film relies heavily on the
use imagery throughout to paint a very real picture to the audience. Whilst watching this movie, I once again make
a comparison with my earlier research on economy. Short scenes and concise dialogue enable this
film to convey action and excitement to the audience, even during the scenes
with less dramatic story events.
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